The Cone of Experience is a pictorial device used to explain interrelationships of the various types of audio-visual media, as well as their individual "positions" in the learning process.
The cone's utility is selecting instructional anj activities is a practical today as when Dale created it.
Principles of the Cone of Experience
The cone is based on the relationship of various educational experiences to reality (real life), and the bottom level of the cone, "direct-purposeful experiences", represents reality or the closest thing to real in everyday life.
The opportunity for a learner to use a variety or several senses (sight, smell, hearing, touching, movement) is considered in the cone.
Direct experiences allow us to use all senses.
The more sensory channels possible in interacting with a resource, the better the chance that many students can learn from it.
Verbal Symbols
Principal medium of communication.
Bear no physical resemblance to the object or ideas for which they stand.
May be a word for concretion, idea, scientific principle, formula or philosophic aphorism.
Disadvantage: highly abstract.
Visual Symbols
Fits the tempo pf presentation of ideas, topic or situation.
very easy to procure and prepare.
Limitations: lack of ability to use the media size of visuals simplification leads to misconceptions.
Recordings, Radio, Still Pictures
Attention-getting, particularly projected views.
Concertized verbal abstract
Limitations: size of pictures or illustrations expensiveness of projected materials and equipment timing difficulties between radio shows and classroom lessons.
Television and Motion Pictures
can reconstruct the reality of the past that we are made to feel that we are there.
Exhibits
these are displays to be seen by spectators. they may consists of working models arranged meaningfully or photographs with models, charts, and posters.
Study Trips
these are excursions, educational trips and visits conducted to observed an event that is unavailable within the classroom.
Demonstrations
it is a visualized explanation of an important fact, idea or process by the use of graphs, drawings, films, displays, or guided motions.
Dramatized Experience
through dramatization we can participate in reconstructed experience through the original event is far removed from us in time.
Contrived Experience
we make use of representative models mock-ups of reality for practical reasons.
Direct-Purposeful Experience
it is the first hand experience which serves as the foundation of our learning.
GOOD PRESENTATION, THANKS A LOT!
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A.MANIVANNAN
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