The Cone of Experience by Edgar Dale
What is Dale's Cone of Experience?
- The Cone of Experience is a pictorial device used to explain interrelationships of the various types of audio-visual media, as well as their individual "positions" in the learning process.
- The cone's utility is selecting instructional anj activities is a practical today as when Dale created it.
Principles of the Cone of Experience
- The cone is based on the relationship of various educational experiences to reality (real life), and the bottom level of the cone, "direct-purposeful experiences", represents reality or the closest thing to real in everyday life.
- The opportunity for a learner to use a variety or several senses (sight, smell, hearing, touching, movement) is considered in the cone.
- Direct experiences allow us to use all senses.
- The more sensory channels possible in interacting with a resource, the better the chance that many students can learn from it.
- Verbal Symbols
- Principal medium of communication.
- Bear no physical resemblance to the object or ideas for which they stand.
- May be a word for concretion, idea, scientific principle, formula or philosophic aphorism.
- Disadvantage: highly abstract.
- Visual Symbols
- Fits the tempo pf presentation of ideas, topic or situation.
- very easy to procure and prepare.
- Limitations: lack of ability to use the media size of visuals simplification leads to misconceptions.
- Recordings, Radio, Still Pictures
- Attention-getting, particularly projected views.
- Concertized verbal abstract
- Limitations: size of pictures or illustrations expensiveness of projected materials and equipment timing difficulties between radio shows and classroom lessons.
- Television and Motion Pictures
- can reconstruct the reality of the past that we are made to feel that we are there.
- Exhibits
- these are displays to be seen by spectators. they may consists of working models arranged meaningfully or photographs with models, charts, and posters.
- Study Trips
- these are excursions, educational trips and visits conducted to observed an event that is unavailable within the classroom.
- Demonstrations
- it is a visualized explanation of an important fact, idea or process by the use of graphs, drawings, films, displays, or guided motions.
- Dramatized Experience
- through dramatization we can participate in reconstructed experience through the original event is far removed from us in time.
- Contrived Experience
- we make use of representative models mock-ups of reality for practical reasons.
- Direct-Purposeful Experience
- it is the first hand experience which serves as the foundation of our learning.
GOOD PRESENTATION, THANKS A LOT!
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A.MANIVANNAN
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